The most talked about words in the world of technology these days are Virtual Reality (VR) and Augmented Reality (AR). The concept of Virtual Reality was initiated for the video game industry. It can possibly be “the next big thing” in eLearning industry as well, but it seems that VR is a bit ahead of … Continue reading Pokémon Go or Learning-on-the-go?
Game-based learning and gamification both rely on the same thing. Both – either wholly or partially – rely on games to convey knowledge to learners. It focuses on the idea of learner engagement as an important tool to discreetly push knowledge, or test newly acquired knowledge. Having games in a learning module is a noble … Continue reading Games People Play