The most talked about words in the world of technology these days are Virtual Reality (VR) and Augmented Reality (AR). The concept of Virtual Reality was initiated for the video game industry. It can possibly be “the next big thing” in eLearning industry as well, but it seems that VR is a bit ahead of … Continue reading Pokémon Go or Learning-on-the-go?
Left to itself, learning is a fairly simple process. We see; we experience; and we learn. Our mind somehow assimilates the information that interests it, and it gets retained. The challenge arises when we look to impart formal, sit-down training. That is when things get tricky. Any training that is mundane doesn’t stick and the … Continue reading Tricking The Mind to Learn: Benefiting From Cognitive Biases
Can learning be ‘engineered’? What if we were to use best practices from other domains to improve the way we create learning? Here’s how a basic concept from the manufacturing industry can be adapted to the learning industry. While working on a project for a manufacturing organization a few months back, I had created a … Continue reading Form-Fit-Function – Is it Applicable in the eLearning Industry?