The most talked about words in the world of technology these days are Virtual Reality (VR) and Augmented Reality (AR). The concept of Virtual Reality was initiated for the video game industry. It can possibly be “the next big thing” in eLearning industry as well, but it seems that VR is a bit ahead of … Continue reading Pokémon Go or Learning-on-the-go?
Learning is not a destination, but a journey. Every day, every new experience, every interaction with a person, known or unknown, is an opportunity to learn something new. At times consciously; at times, subconsciously. At your workplace, it becomes even more critical to keep learning, whether it’s new skills, new knowledge or simply to upgrade … Continue reading 5 Ways a New Skill Can Help Improve Your Career
There was a time when one could be sure of their responsibilities – the ID did the writing, the designer created the graphics assets, and the developer created the course. That’s it – very simple. No stepping on each other’s toes. But all that changed with the advent of rapid authoring tools. Now, eLearning course … Continue reading Articulate Storyline – Whose Tool Is It Anyway?
Left to itself, learning is a fairly simple process. We see; we experience; and we learn. Our mind somehow assimilates the information that interests it, and it gets retained. The challenge arises when we look to impart formal, sit-down training. That is when things get tricky. Any training that is mundane doesn’t stick and the … Continue reading Tricking The Mind to Learn: Benefiting From Cognitive Biases
Have you ever bought anything that isn’t tested for quality; even something intangible? So, would anyone really buy “education” before assuring a quality check? Nonetheless, before talking about the quality assurance in eLearning, let’s first see what the term “quality” actually means. To put in simple words, it is “a measure of excellence/perfection or a state of … Continue reading QA In eLearning – How Important Is It?
Google any topic, and at least 3-4 (if not more) results will turn out to be videos. Engaging, interactive, very clickable, there is a reason why videos are better at passing on information and ideas than static visuals or text-only methods. For many years now, trainers have been relying upon videos to impart knowledge. And … Continue reading Creating an Impact – with Videos
Game-based learning and gamification both rely on the same thing. Both – either wholly or partially – rely on games to convey knowledge to learners. It focuses on the idea of learner engagement as an important tool to discreetly push knowledge, or test newly acquired knowledge. Having games in a learning module is a noble … Continue reading Games People Play
Can learning be ‘engineered’? What if we were to use best practices from other domains to improve the way we create learning? Here’s how a basic concept from the manufacturing industry can be adapted to the learning industry. While working on a project for a manufacturing organization a few months back, I had created a … Continue reading Form-Fit-Function – Is it Applicable in the eLearning Industry?