The Aims Digital Blog

Since 2002, Aims Digital has been focussed on training using technology. We have been involved in the development of a variety of learning courses and multimedia solutions.

eLearning

Pokémon Go or Learning-on-the-go?

The most talked about words in the world of technology these days are Virtual Reality (VR) and Augmented Reality (AR). The concept of Virtual Reality was initiated for the video game industry. It can possibly be “the next big thing” in eLearning industry as well, but it seems that VR is a bit ahead of … Continue reading Pokémon Go or Learning-on-the-go?

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Articulate Storyline – Whose Tool Is It Anyway?

There was a time when one could be sure of their responsibilities – the ID did the writing, the designer created the graphics assets, and the developer created the course. That’s it – very simple. No stepping on each other’s toes. But all that changed with the advent of rapid authoring tools. Now, eLearning course … Continue reading Articulate Storyline – Whose Tool Is It Anyway?

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Tricking The Mind to Learn: Benefiting From Cognitive Biases

Left to itself, learning is a fairly simple process. We see; we experience; and we learn. Our mind somehow assimilates the information that interests it, and it gets retained. The challenge arises when we look to impart formal, sit-down training. That is when things get tricky. Any training that is mundane doesn’t stick and the … Continue reading Tricking The Mind to Learn: Benefiting From Cognitive Biases

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QA In eLearning – How Important Is It?

Have you ever bought anything that isn’t tested for quality; even something intangible? So, would anyone really buy “education” before assuring a quality check? Nonetheless, before talking about the quality assurance in eLearning, let’s first see what the term “quality” actually means. To put in simple words, it is “a measure of excellence/perfection or a state of … Continue reading QA In eLearning – How Important Is It?

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Creating an Impact – with Videos

Google any topic, and at least 3-4 (if not more) results will turn out to be videos. Engaging, interactive, very clickable, there is a reason why videos are better at passing on information and ideas than static visuals or text-only methods. For many years now, trainers have been relying upon videos to impart knowledge. And … Continue reading Creating an Impact – with Videos

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Games People Play

Game-based learning and gamification both rely on the same thing. Both – either wholly or partially – rely on games to convey knowledge to learners. It focuses on the idea of learner engagement as an important tool to discreetly push knowledge, or test newly acquired knowledge. Having games in a learning module is a noble … Continue reading Games People Play

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6 Points to Keep In Mind While Choosing an Outsourcing Content Development Partner

Every organization has its core competencies; however, these organizations can’t have every possible skill under the sky; which is why outsourcing exists. You possess the skilled personnel to focus on the core business of your organization, but some aspects of your work, the ancillary ones, need to be outsourced to an outside party. If you … Continue reading 6 Points to Keep In Mind While Choosing an Outsourcing Content Development Partner

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The Future of eLearning

Here is a peek into the future of eLearning. The possibilities are endless, and we highlight some of them. Where do you see eLearning headed to, in the future? What exciting opportunities will they open up for the world? We would love to know your thoughts!

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7 Ways to Assess Your Learners Effectively

The most effective way to identify whether your learners have acquired and retained the necessary skills and knowledge from your eLearning course is using assessments wisely.  It is one of the most important tools in assessing your learners’ performance objectively. Let’s assume the learners have completed their assigned learning module and they all score an … Continue reading 7 Ways to Assess Your Learners Effectively

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The 10 top mistakes made when creating an eLearning program

An eLearning system is usually defined as the use of electronic media, information and communication technologies in education. Any teaching methodology that includes types of media that deliver text, audio, images, animation, streaming video, and technology applications using channels such as audio or video tape, satellite TV, CD-ROM, computer-based learning, local intranet/extranet and web-based learning … Continue reading The 10 top mistakes made when creating an eLearning program

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